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DC Bassdrum::Murda VSTi |
Version 1.1.2 |
Date: 2014-03-29 |
© DistoCore 2013/2014 |
Don't steal and sample bassdrums,
be creative and design them from scratch with the new "DC Bassdrum::Murda" VSTi.
We've spent a huge amount of hours and sleepless nights coding,
designing and improving this little piece of software
and if you like this plug-in, find it useful or use it quite often,
why not donate money to support further development?
If you donate more than 50 Euro we will put your artist logo on the plug-in as a thank you!
Contents:
- Latest Information
- About
- Frequently Asked Questions (FAQ)
-
Latest Information
Version 1.1.2 (2013-03-29):
- improved waveform loading
Version 1.1.1 (2013-03-21):
- fixed crash on LP filter algo
Version 1.1.0 (2013-03-16):
- volume and filter envelope
- reworked and improved distortion unit
- distortion curve plot
- new phaser FX
- new bass-layer, which adds an unprocessed clean sine-wave bassdrum to final output
- fixed GUI control updates
- 64-bit Win version
Version 1.0.0:
- initial version
- 45 built-in presets
- fixed MIDI events dispatching
- fixed dirty filter states
- added FX section bypassing
Version 0.9.5 Beta:
- beta version
- 3 oscillators
- ring modulator
- 12dB RBJ filters
- powerful distortion unit
- supported waveform formats: RAW 32-bit IEEE, WAVE (16-bit) mono
Testers:
Buła, I:Gor, The Reaper (Atomic Annihilation Recordings), Tripped, Dave Igneon
- About
DistoCore team:
Buła: C++ Code, GFX, Concept & Idea
I:Gor: Concept & Idea
Contact:
DistoCore on Facebook
DC Bassdrum::Murda uses the C++ DSP library written by Vinnie Falco.
- Frequently Asked Questions (FAQ):
1) How to install this VST plug-in?
Simply unzip and copy the content to your VSTPlugIns host's directory.
2) Which note to play to get the best effect?
C2 corresponds to the frequency of 65.41 Hz, which will give you a quite nice low bassdrum sound.
You will find more detailed information under the following link:
Table of Frequencies of Musical Notes - Physics
3) How can I define a set of waveforms, so that DC Bassdrum::Murda can read it automatically?
Waveforms are automatically read from an underlying subfolder called waveforms.
You can test it by copying the provided set from waveforms/set1.